Tech Tips Quake 1 Server Setup
Probably the easiest of the Quakes to run a server for. The reason being is that Quake 1 is old. Let's remember it was designed before OpenGL, before PIII's and before we all had cable a DSL. At the same time, perhaps not quite as customizable. But that is where QuakeWorld came in. The 1-2-3 method for starting a Quake server is to simply execute the game with Q95.bat, choose Multiplayer from the menu then choose New Game. There you choose TCP/IP and write down the number of your IP address shown (you'll need this to tell your friends your IP address so they can connect). Then click OK to go to the menu and choose the settings you want in your game. You can also find these options in the Multiplayer menu of WinQuake, GLQuake and QuakeWorld. But these will be a 'Listen server'. Apple os naming convention. Take a look and try it out. Also notice in the New Game menu the available 'Modem' and 'Direct Connect' areas for those of you wanting to try to connect to each other in-house. Dedicated Quake 1 server First you need some files. Hop on over to FilePlanet and pick up any server files, mods or maps you'd like to use. Just take a peek in the Quake section for anything we mention here. You can easily start a dedicated server by simply adding to the command line of your Quake executible. For example take Q95.bat and add the line -dedicated 16 and you're on your way. But there won't be much to it. The best way to go about a Quake 1 or QuakeWorld server is to setup a file system so you can customize. Set up a new directory structure for your Quake folder as such: We'll call the directory for a server 'Online'. So you would create the subdirectory C:QuakeOnline. Then for QuakeWorld make note that you can have skins so you'll make a skins folder and then you need a maps folder. Looking like this then: C:QuakeOnlineskins Place the pak files for your mods in the Online subdirectory, you'll be executing them from in there. And any skins for QuakeWorld or maps you want to use. Another download you may want is Winded.exe. This is a Windows dedicated server executable. Just add to your command line -dedicatede 16. Do this by making a shortcut to Winded.exe on your desktop, right click on it and choose Properties. Then add -dedicated 16 to the Target line. To set up your dedicated server with special features, create an autoexec.cfg. Open Notepad and use the following items of your choice: hostname 'Your Server Name Here' Save it as autoexec.cfg and place it in your Online folder. For more commands that are possible, once again we refer you to the best list on the Net; Console. |
The third quake was really more of a Tech-Demo with focus on Multiplayer. Q4 was their attempt to take on the Halo series. The one thing that all the Quake games have in common is a strong multiplayer component, therefore, Quake is only marketable as a multiplayer game. TL;DR: The Quake series is only marketable as a multiplayer game. Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996. It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
In case you want a more basic client than nQuake: (nQuake includes custom textures, particles, etc for more modern gfx) in case server browser doesn't work or you want to check without going in game: this site shows populated servers at any given time. Installing Quake. If you don't have Quake installed, you can now buy Quake online via Steam. This will give you the complete single-player game. Then download a 'Full' install above and copy to your Quake directory. To get configured for competitive online games quickly, try nQuake. NQuake includes standard config files, modern HUD, fullbright.
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Web Quake Multiplayer Unblocked
The latest version of the Quake Console Commands List is available at Niklata's Technical Resources.
Web Quake Multiplayer Unblocked
The latest version of the Quake Console Commands List is available at Niklata's Technical Resources.
Here's the most comprehensive list of Quake console commands that I know of. I've browsed through QUAKE.EXE Shareware 1.00 and have dug out as many commands as I can find :). I've also included the documented commands so that you can have a single index of every Quake command you could possibly want.
1.1: Client Movement Commands
1.2: Mouse-Specific Commands
1.3: v_ Commands
1.4: Standard Quake Variables
1.5: Standard Console Commands
1.6: CD-Specific Commands
1.7: Video Mode Commands
1.8: Technical Graphics Commands
1.9: Ambient Sound Commands
1.10: Sound Control Commands
1.11: Screen-Related Commands
1.12: Console Commands
1.13: Host Commands
1.14: Dedicated Server Commands
1.15: Network Commands
1.16: Menu-Related Commands
1.17: COM Port Commands
1.18: MIP-Texture-Related Commands
1.19: Movement Control Commands
1.20: Environment Commands
Web Quake Multiplayer Download
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Quake 1 Multiplayer Maps
Disclaimer: This document is provided as is and may not be perfect. I do not guarentee the validity of any of the information in it. I will not be held liable or responsible for any damages caused from use or misuse of the information contained within this document.